D&D One Shot

An outline for a one-shot adventure with the situation, what the characters are, the aim of the one-shot, events during it and an ending.


The PCs are blessed landowners who must slay a celestial hill giant. It might involve underwater.
There is a repulsive scout who tries to help them. they are the travel companion of a character.
The characters start camped and about to be attacked. Partway through there is a wedding. If things are going nowhere a mount escapes.
Afterwards there is someone imprisoned. Possible sequel... a character's homeland is under threat

The PCs are old gnomes who must run a tavern for one night as a favour for the owner. It is frequented by wizards. It might involve elemental water.
There is a wise ruler who wants to do the same thing. they are the former employer of a character.
The characters start at the scene of a murder. Partway through foes try to ambush them. If things are going nowhere a planar portal opens.
Afterwards there is a reward of an expensive meal.

The PCs are mercenary folk heroes who must slay a kraken. The mood might be... deep
There is a rival adventurer who comes with them. they are the parent of a character.
The characters start at a party that is disturbed. Early on foes try to ambush them. If things slow down there is a murder.
It finishes with a reward of a grand feast. Possible sequel... an NPC from the adventure hires the PCs for something totally different

The PCs are all monsters of the same type who must stop a planar gate from opening. The mood might be... surreal
There is a vengeful local who offers them aid.
The characters start running away from something. Early on there is a local festival. If things get stuck they discover an unexpected place to rest.
It finishes with a reward of a more dangerous quest with a great reward.

The PCs are all from the same village who must destroy a cult of devils. The mood might be... tense
There is a rival barbarian who hates one of the characters. they share a passion with a character.
The characters start waking at a shipwreck. At some point foes are waiting for them. If things get stuck a prisoner escapes.
Afterwards there is a family gathering. Possible sequel... an NPC from the adventure hires the PCs for something totally different