The PCs are novice guild artisans who must survive a long coach chase. It might involve earth.There is a wise wizard who works against them. they are part of same faction as a character. The characters start with a fireball. Partway through they encounter a magic circle. If things slow down a pet escapes.At the end there is a reward of a political alliance. Possible sequel... the adventure becomes the first of a multi-part quest around the same theme
The PCs are all from the same village who must protect a sacred amulet. The mood might be... actionThere is a drunk ogre who betrays them partway through. they are the rival of a character. The characters start on the road about to encounter someone. Early on they find a useful artifact. If things are going nowhere there is a explosion.Afterwards there is a reward of gems.
The PCs are all part of the same crew of a ship who must befriend/tame a fiendish assassin. It might involve a cult.There is a repulsive priest who betrays them partway through. The characters start in a fight. At some point they encounter a pit trap. If things slow down a deity sends a sign or omen.It finishes with a reward of lots of platinum. Possible sequel... aame adventure but everything larger / more dangerous
The PCs all belong to a circus who must survive an eventful night in the wilderness. The mood might be... surrealThere is an attractive noble who hates one of the characters. The characters start on the road about to encounter someone. Early on foes are waiting for them. If things are going nowhere something goes missing.It finishes with a reward of a magical tower.
The PCs are young charlatans who must empty out an elven graveyard. It might involve fey.There is a rival priest who works against them. The characters start outside some ruins. At some point there is a wedding. If things slow down there is a fire.It finishes with a tavern burning down.