D&D One Shot


The PCs are emotional spies who must survive a bear apocalypse. It might involve water.
There is a talkative assassin who betrays them partway through.
The characters start camped and about to be attacked. Partway through there is a chase scene. If things are going nowhere there is a explosion.
It finishes with feasting in an inn. Possible sequel... an ally becomes the main foe or threat

The PCs are shapechanging dragon hunters who must complete a ritual in a ruined city rooftops. It might involve ghosts.
There is a feared ancient dragon who falls in love with a character. they are the cousin of a character.
The characters start outside some ruins. Early on there is a significant change of pace. If things slow down they receive a useful sending.
It finishes with feasting in an inn.

The PCs are all small-sized characters that share a flying broomstick who must make a trade with a honorable unicorn. The mood might be... creepy
There is a resourceful paladin who offers them aid.
The characters start during a heist. Partway through there is a funeral. If things are going nowhere an old friend appears.
At the end there is a newborn or child on the way.

The PCs are all monsters of the same type who must secure a runed staff. The mood might be... tense
There is a traveling politician who offers them aid. they are the aunt of a character.
The characters start in a tavern brawl. At some point they encounter a tornado. If things get stuck a rival turns up.
Afterwards there is an idyllic rural scene.

The PCs are all halflings that share a flying broomstick who must ransack a hidden golem factory. It might involve the Shadowfell.
There is a popular awakened beast who wants to do the same thing.
The characters start at a burning tavern. Partway through they encounter an annoying trap. If things get stuck a deity sends a sign or omen.
At the end there is feasting in an inn.