The PCs are dramatic charlatans who must break a curse at a warded temple. It might involve demons.
There is a helpful thief who tries to help them.
The characters start on the road about to encounter someone. Early on they meet a lover of a character. If things get stuck a magic item develops new powers.
It finishes with a cut-scene of each character.
The PCs are blessed monks who must purchase a cursed planar fortress. It might involve elemental water.
There is an angry wizard who falls in love with a character. they are the distant relation of a character.
The characters start in a chase scene. Partway through they encounter local authorities. If things get stuck an ally turns up with useful information.
At the end there is a reward of a few magic items.
The PCs are shapechanging farmers who must find someone at a festival where everyone is a shapechanger. The mood might be... tense
There is a repulsive apprentice who works against them. they share a passion with a character.
The characters start during a heist. Partway through they encounter a talking door. If things get stuck a prisoner escapes.
It finishes with a reward of an island temple.
The PCs are lawful hermits who must slaughter a herd of dinosaurs. It might involve demons.
There is a rival noble who comes with them.
The characters start during a heist. Partway through there is a feast. If things are going nowhere a deity sends a sign or omen.
At the end there is a reward of an artifact.
The PCs are novice monks who must escape from a walled ship. It might involve planar travelers.
There is a friendly thief who comes with them.
The characters start with an escaped beast. At some point they encounter lots of vermin. If things are going nowhere there is a strong wind.
At the end there is the characters all posing together.