D&D One Shot

An outline for a one-shot adventure with the situation, what the characters are, the aim of the one-shot, events during it and an ending.

tools for - dnd5e oneshot quest

theme:

The PCs are respected barbarians who must survive a long aerial chase. Two of the characters have fallen in love. It might involve sea.
There is a hedonistic servant who betrays them partway through.
The characters start in a tavern brawl. Early on foes are waiting for them. If things slow down a door opens.
It finishes with the characters all posing together.

The PCs are egotistical monks who must deliver a ceremonial relic. A character is being hunted by a a foul oracle. The mood might be... deep
There is an attractive druid who wants to do the same thing. they are the rival of a character.
The characters start running away from something. Partway through they encounter a planar portal. If things get stuck an ally turns up with useful information.
It finishes with a reward of an island temple.

The PCs are desperate dwarves who must bring down the evil overlord. It might involve an apocalypse.
There is an eccentric barbarian who offers them aid.
The characters start on the road about to encounter someone. At some point foes try to ambush them. If things get stuck they discover a secret door.
At the end there is a character or villain coming back from the dead. Possible sequel... an evil organisation's plans were ruined and try to take revenge on the characters

The PCs are imprisoned knights who must collect a bounty on a reckless gnome bard. The mood might be... creepy
There is a treacherous rogue who wants to do the same thing. they are the employer of a character.
The characters start camped and about to be attacked. Partway through they meet an intelligent beast. If things get stuck a rival turns up.
Afterwards there is a reward of a dragon's hoard.

The PCs are infamous crab-people who must escape from a fortified city rooftops. It might involve ogres.
There is a friendly cleric who falls in love with a character.
The characters start with an escaped beast. At some point they encounter a challenge to a duel. If things slow down an ally turns up with useful information.
It finishes with someone imprisoned.