Fantasy One-Shot - Spooky

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.
Spooky and uncomfortable themes form the backdrop of horror. Involving ghosts, night, fear, vampires, werewolves and Halloween

tools for - fantasy oneshot quest spooky

theme:

The characters are friends and family of an adventurer, gathered for a wake.
It is at a museum of curios which is visited by a storm each night.
There are a group of monster hunters holding a funeral. And a creature here is possessed by a sentient berserker axe.
At some point something goes missing.
As the adventure progresses the characters receive a series of visions

The PCs are local villagers spending the night here on a dare who must escape from a warded monster graveyard. It might involve dragons.
There is a drunk alchemist who offers them aid. they are the ex-lover of a character.
The characters start waking at a shipwreck. At some point there is a romantic complication. If things slow down an old friend appears.
It finishes with a reward of a ruined mansion.

The characters are a group of ghost investigators with a covered wagon, investigating a mystery.
It is at a museum of curios which has eyes that follow visitors everywhere.
There are a family of werewolves curious about strangers. And a necromancer is planning a grisly ritual to animate the dead.
At some point there are wolf howls.
As the adventure progresses people start dying in different ways

The PCs are an experienced group of adventurers looking after the place for a night who must investigate the history of a mysterious wagon. A character is undead. The mood might be... desperate
There is a drunk warlock who turns out to be the villain.
The characters start during an attempted escape. At some point they encounter a challenge to a duel. If things get stuck someone reveals their true feelings.
At the end there is a reward of a few potions.

The PCs are a group of monster hunters chasing a shapechanger who must escape from an arcane dragon's lair. A character is celebrating a birthday. It might involve earth.
There is an angry necromancer who wants to do the same thing.
The characters start on a sinking vessel. Early on they encounter a magical trap. If things slow down someone triggers a trap.
It finishes with a reward of lots of platinum. Possible sequel... an evil organisation's plans were ruined and try to take revenge on the characters