Fantasy One-Shot - Spooky

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.
Spooky and uncomfortable themes form the backdrop of horror. Involving ghosts, night, fear, vampires, werewolves and Halloween

tools for - fantasy oneshot quest spooky

theme:

The PCs are members of a crime family gathering for a meeting with the boss who must capture a celestial giant. One or more characters are dressed in costumes. It might involve dragons.
There is a mysterious merchant who hates one of the characters.
The characters start in a tense stand-off. Early on they encounter a talking door. If things are going nowhere there are muffled screams.
It finishes with a wedding.

The PCs are a group of recently met adventurers answering a noticeboard message to meet at the location who must foil the plans of a crazed family of beggars. It might involve lycanthropes.
There is a treacherous merchant who offers them aid.
The characters start with a fireball. Partway through they encounter an annoying trap. If things slow down someone discovers a trail of blood.
Afterwards there is a reward of lots of platinum.

The PCs are monsters looking for somewhere to hide for the night who must win a race of boats. It might involve spiders.
There is a famous servant who has important information for them. they are part of same religion as a character.
The characters start at a party that is disturbed. Early on they encounter a tornado. If things slow down a chase starts.
It finishes with a reward of the eternal thanks of a friend.

The characters are scholars researching a local mystery. One or more characters is currently cursed.
It is at a night market which is cursed by a deity.
There are a family of werewolves getting ready for a hunt. And a necromancer is planning a grisly ritual to animate the dead.
At some point someone finds a mysterious note.
As the adventure progresses a series of hidden tunnels are discovered

The PCs are working for the local ruler hunting a criminal who must find a runed cat. The mood might be... grim and gritty
There is a young necromancer who betrays them partway through. they are the travel companion of a character.
The characters start with an attempted theft. Early on they meet a friend of a character. If things are going nowhere an old foe arrives.
At the end there is a reward of a magical tower.