Fantasy Character Idea

System-neutral idea for a fantasy adventurer or other protagonist of an rpg

tools for - fantasy adventurers

env: ancestry: type:

Vissannia

a shrewd witch with fresh sigils on their neck. They believe in the value of nature and are adept at disguises
Family - you have twin older sisters. Your mother is a renowned brewer and revealed a great secret to you
Bond - I'll never forget the crushing defeat my company suffered or the enemies who dealt it
Flaw- I seek immortality at any cost
Trinket - A scrapbook with drawings of a wood. The pictures become distorted with gaunt ghostly figures. The last picture is drawn from inside a tree.
Foretelling - When you came of age, a dying sorcerer dreamt that when you lost your faith, you would be chosen by a great power

Sahale

an irritable druid dressed in dirty clothes and with a prominent slave brand. They have a deep understanding of ales and have a holy Scroll of Intellect
Family - Your mother died in childbirth Your father is a renowned mage who is dying. you have two step sisters
Trait - I love to hear the ideas of others
Flaw- My hatred of those who wronged me is blind and unwavering
Ideal - Destiny. I am fated to do great things. I have a duty to this fate
Trinket - A preserved elven ear that is a family heirloom

Neroli "Stone" Pin

a rude human diviner with an aggressive mole pet. They are an important member of a society of sahuagin and love games of skill
Family - you have one step brother. Your father is a famed wizard and revealed a great secret to you
Bond - I wish to have many stories told of me when I am gone
Trait - I try to see the good side of everything
Flaw- I'll risk anything for wealth and status
Trinket - a glass jar

Callaphe

a distant bard holding a musical instrument and with a prominent jaw. They have the ideal of generosity and want to explore a floating cloud castle
Family - Your ancestor, Thoradin won a great battle. You will try to found a shrine in their name
Flaw- I have difficulty seeing the viewpoint of others
Ideal - Power. If I can gain power, who knows what great things I can make happen
Trinket - a bare glass jar
Foretelling - When you left home, an outcast seer predicted that when the dog walked with the bear, you would achieve your greatest feat

Nevara the Speaker

a gallant halfling blackguard with a magical drum and with an ugly dog companion. They have a love of decadent pleasures and are outcast from the community
Family - Your father is a renowned bookbinder and your mother is a renowned war mage. You are the eldest child and ignored by the family
Bond - I care not for material goods. Faith and friendship are all that matter
Flaw- My hatred of those who wronged me is blind and unwavering
Ideal - Glory. I must perform great deeds for my name to resonate through the centuries