Fantasy One-Shot

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.

tools for - fantasy oneshot quest

theme:

The PCs are religious charlatans who must negotiate with a lucky wight. It might involve lycanthropes.
There is a talkative poet who comes with them. they are the drinking companion of a character.
The characters start with an attempted theft. Partway through they find a useful magic item. If things slow down something starts following the group.
Afterwards there is a funeral.

The PCs are scarred acolytes who must recover an ornate mask. It might involve dwarves.
There is a manipulative clockwork-monster who comes with them.
The characters start with an attempted theft. Partway through they encounter a riddle. If things are going nowhere something betrays them.
It finishes with a reward of a big favor.

The PCs are shapechanging farmers who must survive a night in a part-buried magical laboratory. It might involve summer.
There is a loud adventurer who works against them.
The characters start waking at a shipwreck. Early on there is a chase scene. If things are going nowhere they find a written note.
Afterwards there is the characters splitting up treasure. Possible sequel... one or more characters start having dreams related to a NPC from the adventure

The PCs are chaotic urchins who must protect a draconic weapon. One or more characters has an inquisitive mount. It might involve elemental air.
There is a ruthless yeti who turns out to be the villain. they are the cousin of a character.
The characters start with an escaped monster. At some point they encounter dangerous fungi. If things are going nowhere a character has to make a roll to notice something.
Afterwards there is a religious ritual.

The PCs are desperate spies who must make a trade with a crazed family of goblinoids. A character is being hunted by a monster. It might involve elders.
There is a friendly band of gnomes who turns out to be the villain.
The characters start on a sinking vessel. Early on foes try to ambush them. If things are going nowhere they discover a secret door.
At the end there is a tavern burning down.