Fantasy One-Shot

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.

tools for - fantasy oneshot quest

theme:

The PCs are chaotic knights who must investigate the history of a ceremonial mask. Two of the characters are former friends. The mood might be... grim and gritty
There is a ruthless noble who has important information for them.
The characters start in a dream sequence. Partway through there is a feast. If things are going nowhere someone dies.
It finishes with a reward of a few magic items.

The PCs are rebel pirates who must solve mystery of a missing god. The mood might be... creepy
There is a popular local gossip who wants to do the same thing.
The characters start on the road about to encounter someone. Early on they encounter mold. If things get stuck someone revealed as a shapeshifter.
It finishes with a funeral. Possible sequel... a character's homeland is under threat

The PCs are mercenary folk heroes who must defend a ruined demiplane. A character is possessed by a ghost. It might involve bats.
There is a well-dressed fighter who offers them aid. they are the close relations of a character.
The characters start camped and about to be attacked. At some point they encounter a symbol spell. If things are going nowhere they find a written note.
It finishes with a reward of a political alliance.

The characters are young spellcasters who must destroy an odd noble's estate. One or more characters has an inquisitive mount.
It is at a floating wizard's tower which has a crossing to another plane.
There are a pack of friendly halflings making a hole. And a spirit wants to negotiate a delicate deal with an ancient berserker.
At some point there is a explosion.
As the adventure progresses people start dying in different ways

The PCs are fun-loving ogres who must investigate the history of a mysterious bottle. One or more characters has an inquisitive pet. It might involve a criminal organization.
There is a young sage who hates one of the characters.
The characters start with an attempted theft. Partway through they encounter a thieving NPC. If things slow down someone has a vision.
It finishes with a procession.