Fantasy Character Idea - Wilderness

System-neutral idea for a fantasy adventurer or other protagonist of an rpg
Beyond the frontiers is the fantasy wilderness, where dangers lurk and nature comes first. Ruins, rare herbs and discoveries await.

env: ancestry: type:

Grabin Rokiric

an unfortunate warlock with a black deer companion. They have the ideal of logic and are an outspoken advocate of unpopular views
Family - You were raised by your cousin. . You had to contend with an enslaved family
Flaw- I take big risks without worrying about consequences
Ideal - Responsibility. It is the duty of all people to make the world around them a good place
Trinket - a gilded candle with a ballad about birds and bees decorated with a twisted tree and a wolf-monster
Pet - Mist is a gaunt crocodile. They have unexplained scales or hair
Foretelling - When you were named, a possessed beggar foretold that when a patriotic singer slew the the jade captain, you would be filled with a great peace

Synnal

a whimsical seer with a prominent brand on their forehead and holding a wood-ax. They have the ideal of community and have the ideal of greed
Flaw- I am slow to trust members of other races, tribes, and societies
Ideal - Mastery. If you can master yourself you can master the world
Trinket - a mask made from terracotta signed by a famous elven adventurer painted with a tall sapling
Pet - Ripper is a green monkey. They love to jump out on people and your family breed this type of creature
Foretelling - During an eclipse of the sun, an ancient witch read omens that when a heartbroken queen fell, you would find great wealth

Glortil

a lucky wilderness scout with a gilded walking stick and with a huge nose. They have superstition to never look at the moon or suffer madness and are a seeker of truth
Family - Your mother brought you up, moving from village to village. Then recently they disappeared, leaving large debts
Bond - I left civilisation because I loved someone I could not have
Flaw- I'll risk anything for wealth and status

Amaravati Schleiermacher

a gallant artificer with a green tattoo of a stone spirit. They have an elemental Arrow of Strength and have a glowing Orb of Displacement
Family - You were raised by your parents. you have twin older brothers. You had to contend with being born of violence
Bond - I live only for the future. The past is best left behind
Flaw- Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish
Ideal - Adaptability. The world is in motion and we must move with it or be left behind
Foretelling - When a loved one died, an evil ancestor prophesized that when an ancient general wept, you would rise again

Richmut

a successful tracker with a colourful lobster pet and holding a set of pan pipes. They want to deliver a bulky urn to a passionate necromancer and believe in play before work
Family - One of your grandparents died in a great battle against giants. You and your siblings have grown up hearing of their deeds and seek to follow them
Bond - My ill-gotten gains go to support my family
Trait - I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt
Flaw- I eat like a horse and ignore the comfort of others
Pet - Sly is a scaled hyena. They try to follow you everywhere
Foretelling - When you spoke your first word, an undead beggar foretold that when a respected dragon fell, you would find a new love