Fantasy Character Idea - Sea

System-neutral idea for a fantasy adventurer or other protagonist of an rpg
Fantasy seas abound with sunken cities, sea monsters, misty islands, ghost ships, underwater civilisations, pirates and shipwrecks

tools for - fantasy adventurers sea

env: ancestry: type:

Dikelendi Sharpworth

a ruthless bard with numerous piercings. They love a good fight and have the ideal of invention
Family - You were raised by your grandparents. you have siblings. You had to contend with being marked by the gods
Bond - Ruthless pirates slew my crewmates, plundered our ship, and left me for dead. Vengeance will be mine
Trait - To me, a tavern brawl is a nice way to get to know a new city
Flaw- I can't help but pocket loose coins and other trinkets I come across
Ideal - Freedom. Everyone should be able to walk their own path
Trinket - a seashell made from gold wire engraved with the name of a merfolk explorer
Foretelling - At a great festival, an evil cult leader read omens that when the sky lost it's colour, you would find your death

Jetsam Anne Loom

a brave sailor with somber clothing. They want to investigate the curse of a magic artifact and hate cities
Family - Your uncle, Murus Oromae won a great battle. You will try to found a shrine in their name
Bond - Someone stole my precious instrument, and someday I'll get it back
Trait - I have a love of boats and water I find hard to explain
Flaw- I am slow to trust members of other races, tribes, and societies
Pet - Princess is a dolphin. They have fleas or bugs living on them

Madig

a pious explorer covered in black tattoos and wearing lots of beautiful jewelry. They believe in a life of simple pleasure and want to destroy an ancient valley
Family - Your father raised you, moving from city to city. Then a couple of years ago they went missing, leaving a confusing note
Flaw- I'll say anything to avoid having to do extra work
Ideal - Mastery. If you can master yourself you can master the world
Trinket - a tiny spyglass that lets a viewer see a warship

Lilflower Nimblefingers

a romantic herald who smells of something bitter and with distinctive rings. They have the ideal of zeal and hate relying on others
Family - One of your uncles created a runic sword which. You and your siblings have grown up hearing of their deeds and seek to follow them
Trait - Whenever I come to a new place, I collect local rumors and spread gossip
Flaw- Once I start drinking, it's hard for me to stop
Ideal - Tradition. The tales and legends of my people must be remembered and passed on to others
Foretelling - At a great festival, a feared spirit prophesized that when an ancient titan walked with the bat, you would achieve your greatest feat

Nalthyn

a heroic scout with numerous piercings and with a radiant strange shell mollusk companion. They have the ideal of power and have a sparkling Cloak of Invulnerability
Family - Your father is a skilled wizard and your mother is a renowned leatherworker. You are the eldest child and loved by everyone
Bond - My art is everything and I am ready to create it wherever I go
Trait - I strive to prove myself to the world and those around me
Flaw- Once someone questions my courage, I never back down no matter how dangerous the situation
Trinket - an amulet of blue stone, glowing with the sigil of a sea oracle
Pet - Mystic is a demanding octopus. They love to be held
Foretelling - When your parents first met, a mad spirit ordained that when the sky lost it's colour, you would face your greatest trial