D&D 5E Noncombat Encounter - Road

Noncombat Encounters include creature groups, hazards and lone npcs. Maybe a lost lizardfolk, a forest fire or a talkative druid
A highway connecting two prominent cities, an ancient trail through sylvan woods or a road built by dwarves and now used by local tribes. Meet desperate brigands, friendly pilgrims, hungry mercenaries and locals herding goats

terrain: sources:

They are playing a game and invite you to join them
At a rough path that splits off. There is a shrine to a power of night with a patch of overgrown reeds (close by is a shallow sinkhole)
They are investigating ruins

They have a message for you
At a ruined memorial (there is a precarious stack of flagstones)
They are practising a play
Possibly... they have a set of cartographer's tools

noncombatelf

1 Archmage named Oriff Ogrekiller (dwarf)

They are scared after their companions were killed by something nearby
At a cliff-face on one side of the path and a turbulent stream (close by is a cairn)
They are taken a wrong turning

They are celebrating a birthday or nameday
At a wood of damaged oak saplings (nearby is the fresh corpse of a giant)
They are investigating a body killed by a vehicle
Possibly... they have a Saddle of the Cavalier

They are hungry and look at you hopefully
At a crossroads (near a brightly-painted narrow road)
They are on patrol
Possibly... they have a large tent that fits 8 Medium-size creatures

They are telling stories to an audience of locals
At a strange ferry over a river. There is a treehouse with a rope ladder with a patch of insect-covered pink fungi (close by is a thorny hedge)
They are have been banished or made outcast

Hua is a bad-smelling dragonborn noble dressed in a hooded cape. They are driven by hatred of a particular foe and are currently making offerings to a diety of trade
At a tainted stream and a wall topped with metal spikes (there is a sign here in there is a cursed shrine. Lingering attracts ghosts)
They are are scouting the area
Possibly... they have a pair of Gloves of Missile Snaring

Eldre Longwarden is a plucky halfling bandit with a defensive posture. She has a love of elaborate plans and is currently humming a famous song with a family member
At a ferry over a swift river (which is a dead magic zone (similar to an antimagic field))
They are on patrol

They are eating from a pile of food and waiting for their rider
At a pair of concealed cave entrances (by a rugged track leading away)
They are suffering from an injury by a vehicle

They attempt to follow you at a distance
At a camouflaged pavilion tent and a stone staircase leading to a ruined statue (close to a watchtower)
They are suffering from an injury by a vehicle