5e D&D Combat Encounters - Road

Combat Encounters include creature groups, hazards and lone npcs. Maybe a lost lizardfolk, a forest fire or a talkative druid
A highway connecting two prominent cities, an ancient trail through sylvan woods or a road built by dwarves and now used by local tribes. Meet desperate brigands, friendly pilgrims, hungry mercenaries and locals herding goats

tools for - dnd5e encounters road

level: party size: terrain: sources: type:

At a stone path leading up a cliff (it is near to a mordenkainen's magnificent mansion)
They are finishing a journey
In a fight they focus on foes with ranged weapons
Possibly... they have a Potion of Vitality
Difficulty... 150.0 Easy

At a set of stone steps leading up a cliff (there are fragments of stone)
They are are looking for more of their kind
In a fight they focus on the largest foe
Possibly... they have a Periapt of Wound Closure
Difficulty... 100 Easy

At a field of flowers (it is protected by a swarm of wasps)
They are displaying the symbol of a power of the seas
In a fight they start by targeting smaller foes
Possibly... during the fight someone notices a large fire nearby
Difficulty... 300 Hard

At a ford across a wide river at a crossroads (there is a charred handcart)
They are curious to see where the path goes
In a fight they attack at random
Possibly... they have a Ring of Mind Shielding
Difficulty... 600 Deadly

At a hamlet (there is an intact handcart)
They are working on the road
In a fight they swarm the most dangerous warrior
Difficulty... 300.0 Hard

At a tower (someone is shouting for help nearby)
They are curious about the road and travelers
In a fight they all attack the same foe
Possibly... during the fight something isn't where it is supposed to be
Difficulty... 600 Deadly

combat

2 Kenku (Monster Manual p.194)

At a set of stone steps leading up a steep slope and a sheltered small monument (nearby is a fenced small beast pen)
They are taken a wrong turning
In a fight they run and hide if things go badly
Possibly... they have a Quiver of Ehlonna
Difficulty... 150.0 Easy

At a line of standing stones (which has a programmed illusion involving anchor with rope)
They are suffering from an injury by a vehicle
In a fight they quickly retreat and try attacking again from range
Difficulty... 300.0 Hard

At a mound of rotting waste by a muddy pool with a few coins (there is a body on a spear with a warning to traitors)
They are stealing domesticated beasts
In a fight they focus on smaller foes
Difficulty... 600 Deadly

combat

1 Druid named Tasglian (dwarf)

At a line of decaying trees (it is sunny)
They are displaying the symbol of a power of wealth
In a fight they used ranged attacks on the foe that stands out most
Possibly... they have a set of bagpipes
Difficulty... 450 Deadly